Cryllia wrote:Twilight Honor is a great adventure! All the old adventure modules you can find are. If I recall correctly, it's sort of in the middle of a story, which is why it has the ranking it does. Its also a 1st Edition adventure, so your guys might sweep through it pretty easily. There's a vast power-curve difference between 1e and 3e.
To be a little self serving, there's a GREAT campaign out there called Heroes of Rokugan that my husband writes. We have a ton of modules. You can use them for your home game (IE pick, choose, modify as you will, throw your own stuff in as you see fit, and use your own character generation rules) or as a part of the HoR Campaign (which has more specific char-gen rules, the character can only play in HoR modules, but you can take your character to any convention where HoR is running [like
CogCon!] and play with other people!). You can find more info about it at
http://www.heroes-of-rokugan.comI'm glad I was helpful!

That sounds cool. I chose Twilight Honor because it suggested characters ranks 1 and 2, and the other ones I found seemed to be for more advanced characters. Do you know by chance what comes before Twilight Honor or where I should start if I choose to go with those e1 adventures?
I will definitely check out HoR, especially since it looks like I won't have to make anything up and it will help introduce all of our players to the game at a more beginner level.
sorn38 wrote:One Hugely important thing to remember about L5R RP'ing is that unlike D&D and others of it's Ilk, Where it's Always about "Me", In L5R many times it's About the Clan and then Possibly "me"
Also L5R is Much Much heavier on the RP aspect of an RPG than your Standard RPG. You may have entire sessions without a single blade drawn.
This one area in which our fledgling group is struggling a little. We love how immersive the world is, but we are a bit daunted by what seems like a high degree of knowledge of etiquette to play correctly. For example, last week we ran a simple skirmish just to get used to the battle system (which I now realize I did all wrong, lol) and one of the players made a tattoo'd Dragon monk. Since the book seems to suggest that they are a little crazy and not very well understood, and since this particular player is a little goofy, he wanted to do goofy things like chasing another PC's pet monkey. He would ask if he could do that, and I kind of felt like Samurai wouldn't disgrace themselves by behaving in such a way, so I said no. But honestly I hated saying no. I mean, the end goal is fun, and my group of friends tend to be a little on the silly side at times, but there doesn't seem to be a whole lot of room for silly in Rokugan.
In a lot of ways, we were so attracted to this game by our love of anime, and depending on the show, there can be a lot of tomfoolery, which seems like a lot of fun to dorks like us. Anyway, I'd love to hear your thoughts on whether that kind of mood can be struck by certain characters in Rokugan. I'm all for problem solving, serious/tense moments, and political maneuvering, but I also want PC's to be able to do pretty much what they want. Obviously there will be consequences to their actions, but I'd rather not have to have three of the PC's be ordered to commit seppuku for disgracing their family after the first session.
